Army Gear

Encumbrance:
A character can carry five times his Strength die type in pounds without incurring any penalties. This is called his “Load Limit.” A character with a Strength of d8, for example, can comfortably carry 40 pounds.

Carrying too much weight inflicts a –1 penalty for every additional multiple of your Load Limit. The penalty applies to all Agility and Strength totals, as well as skills linked to either of those two attributes. A hero with a d8 Strength, for example, has a Load Limit of 40 pounds. He can carry 41-80 pounds at a –1 penalty to his Strength, Agility, and related skill rolls. He could also carry 81-120 pounds at –2, or 121-160 pounds at –3.

Characters cannot regularly carry weight that inflicts a penalty of more than –3. They may be able to lift greater weights (up to a –4 penalty) for a few short steps at the discretion of the GM, however.

Weapon(s)

M1 Garand (.30), 9.5lb loaded
As a basic load, each soldier was issued ten clips, one carried in each of the pouches of the standard rifle belt. Latterly, bandoliers containing six clips were issued, allowing for anywhere between 80 and 128 rounds to be carried by the average soldier
BAR (.30), 20lb loaded
Normally 3 men are devoted to managing the BAR and carrying ammunition for the weapon.

The Following weapons are reserved for officers:

M1A1 Thompson (.45), 10.5 lb loaded
M1 Carbine (.30), 5.5 lb loaded

Basic Gear issue (Total Weight: 46 lbs.):

Steel helmet
bayonet or knife
web gear (web belt, suspenders, 4 ammo pouches)
backpack
bandage
mess kit
canteen
gas mask
entrenching tool – T handle up until 1943
spare uniform
boots (or shoes with leggings)
4 pairs socks
bedroll
rain poncho
shelter half

This looks heavy:
Full_Equipment.png

Web gear:
Web Belt: Heavy canvas belt pierced with small metal grommets. Most equipment holders have metal hooks designed to fit in these grommets to attach the item to the belt.
Weight: 1 lbs.
Suspenders:
Standard canvas web belt suspenders with clips for attaching other pieces of equipment, including ammo pouches and grenades.
Weight: 2 lbs.
Ammo Pouchx4:
Part of a soldier’s web gear. Can attach to a standard web belt. Can hold two magazines, four clips, or 30 rounds of loose rifle or pistol ammo.
Weight: 1/2 lbs.

Steel Helmet:
Has a 50% chance to protect against a head shot. Armor: 2. Provides Armor 2 versus Artillery fire.
Weight: 5 lbs.

Bayonet or knife:
A bayonet affixed to a rifle increases the damage to Str plus d6, Parry plus 1, Reach 1, 2 hands

Boots:
Most troops wear ankle boots with canvas leggings or wool puttees. Calf-high combat boots were introduced late in the war. Paratrooper boots were like combat boots but had a distinctive toecap.
Weight: 4 lbs.

Uniforms:
Combat fatigues consist of wool or cotton pants and shirt and come in a myriad of styles, weights, and colors (typically olive drab, khaki, or brown for army personnel, and white or blue for navy personnel). Camouflage uniforms also were used by some troops. Most troops had a dress uniform as well, only worn while in garrison or while on leave.
Weight 4 lbs.

Entrenching Tool:
A small short handled shovel (starting in 1943 with a folding blade . The blade can also be used as a pick. In an emergency), it can also be used a weapon (Str+d4).
Weight: 3 lbs

Backpack:
All soldiers are issued a heavy canvas backpack. Generally it is used to carry spare clothing, mess kit, rations, and
other personal items. Normally, the backpack is left behind when on patrol, but taken with the soldier when on the offensive. They are dropped if a fight breaks out, allowing the soldier to move faster. Removing a backpack in combat takes one action.
Weight: 3 lbs.

Bedroll:
Wool blanket or sleeping bag.
Weight: 4 lbs.

Bandage:
Each soldier carries a field dressing and sulfa powder (to be sprinkled on wounds to prevent infections) in a small pouch on his web gear. Usually, you use the wounded soldier’s field dressing instead of your own (because who knows when you’ll be needing it!).
Weight: 1/4 lbs.

Mess kit:
Two aluminum plates, one divided into two sections for hot or liquid foods. The kit also comes with a knife, fork, spoon, and a small metal strap to hold it all together.
Weight: 2 lbs.

Gas mask:
Many soldiers discarded their gas masks to use the case as an extra storage pouch after it became apparent that the use of poison gas was unlikely.
Weight: 3 lbs.

Canteen:
One-quart metal canteen with a metal cup and canvas cover that can attach to a standard web belt.
Weight: 1 lbs. empty/3 lbs. full.

Rain Poncho:
Water resistant but not waterproof.
Weight: 2 lbs.

Shelter Half:
Half of a standard pup tent (two men each carry one half). Made of canvas and includes two poles, stakes, and tie down lines. Weight: 9 lbs.

Additional Supplies:

Medical Supplies: Medics play an extremely critical roll in keeping men alive and fighting in the field. They rely greatly on their field kits to do their messy work, and find their job much more difficult to perform when their kits run dry.

A medical kit contains various drugs, supplies, and instruments for treating casualties, and adds +2 to the Healing rolls of anyone who uses it. The medic character must keep track of the amount of perishable supplies within, however. Each kit starts with 10 points worth of drugs, bandages, and other non-reusable items. Every use subtracts 1d4 points worth of items.

If the medical kit runs out, the medic can still use the instruments and non-expendables inside, but does not gain the +2 bonus to his Healing rolls (but it does negate the usual penalty for having no kit).
Medical kits can be refilled to full at any well-stocked field hospital or base. Other sources (civilian clinics, villages, and so on) can be looted for 1d6 points worth of supplies. Medics can also scrounge supplies from used medical kits, with four such medical kits providing enough supplies for one complete refill.

At some point you may have been able to acquire one of these:
German phrase book

Army Gear

Weird War II Laslo