US Weapons

Weapon Notes explanations can be found here

Readying Weapons: Drawing a weapon usually takes an entire round, but a character can do it faster if she wants. This
is an action, however, and so inflicts the standard multi-action penalty of –2 to the character’s attack roll. Drawing two weapons at once, drawing a weapon from a difficult location (such as an ankle holster or inside a coat), or drawing a large or unwieldy weapon (a rifle, a shotgun, etc.), still inflicts a single –2 penalty, but requires an Agility roll. If the roll is failed, the weapons are drawn but the character may not attack that round.

Small Arms
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
Pistols
M1917 (.45) 12/24/48 2d6 + 1 1 2 6D Revolver ColtModel1917.jpg
Colt M1911A1 (.45) 12/24/48 2d6 +1 1 2.5 7D AP1, Semi-Auto M1911A1.jpg
Submachine Guns
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
M1A1 Thompson (.45) 12/24/48 2d6+1 3 10.5 30D d6 AP 1, Auto M1A1.jpg
M3 Greasegun (.45) 12/24/48 2d6+1 3 8 30D AP 1, Auto m3-grease-gun.jpg
Shotguns
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
Winchester 1897 (12g) 12/24/48 1-3d6 1 8 6M See SG notes in SWD 1897-SG.jpg
Rifles
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
M1903 (.30) 24/48/96 2d8 1 8 5S AP2 M1903-Springfield-Rifle_with_scope.jpg
M1 Garand (.30) 24/48/96 2d8 1 9.5 8S d6 AP 2, Semi-Auto
M1 Carbine (.30) 15/30/60 2d6 1 5.5 15D Semi-Auto M1_Carbine.jpg
Machine Guns
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes

BAR Operation manual

BAR (.30) 30/60/120 2d8 2 20 20D d8 AP2, Auto, Snapfire Penalty browning-BAR.jpg
M1919 (.30) 24/48/96 2d8 3 32 250B AP 2, Auto, May not move Browning_1919.jpg
M2 Browning (.50) 50/100/200 2d10 3 84 250B AP 3, Auto, May not move browning_mg_m2.jpg

*The type of magazine/ammo feed for each weapon is noted by a single letter: B=belt, C=Cylinder, D=Detachable Magazine (included Drums), M=Internal Magazine, S=Stripper Clip (cannot be reloaded until empty)

Special Weapons
Rocket Launchers
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
Bazooka 24/48/96 4d8 1 12 small AP 9, Snapfire, HW Bazooka.jpg
Mortars
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
M2 60mm* 50/75/150 2d8+1 1 42 Med AP 1, May not move, HW m2_60mm_mortar.jpg
M1 81mm** 75/100/200 4d8 1 136 Med AP 1, May not move, HW M1_81mm_mortar1.jpg
Grenades
Grenades must be readied before using
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
Mk2 Pineapple 5/10/20 3d6 2 Med mk2_pineapple_grenade.jpg
AN-M8 5/10/20 2 Med Smoke Grenade M8_Smoke_grenade.jpg
M9A1 Rifle Grenade 10/20/40 2d6+1 or Smoke 1 2 Med Ap1,Snapfire,Rifle grenade(only usable from an M-1 Garand after 1943, otherwise only usable from M1903 M9A1_rifle_grenade.jpg
M9A1 HEAT Rifle Grenade 10/20/40 indirect, 5/10/20 direct 3d6+1 1 2 Small HW,Ap6,Snapfire,Rifle grenade(only usable from an M-1 Garand after 1943, otherwise only usable from M1903 M9A1_rifle_grenade.jpg
Flamethrowers
Type/Caliber Range Damage RoF Weight Shots* Min Str Notes
M1A1 Cone 2d10 1 70 d8 Ignores armor M1A1_Flamethrower.jpg

US Weapons

Weird War II Laslo